A mission to obtain some intel on the location of Cesium 137 will challenge the abilities of this team. One of their targets will do something that will change the game for all of them. Eighteen months later, this team finds themselves at an embassy in Indocarr. While figuring out their game plan, a local arrives seeking asylum in exchange for information about the locations of Cesium that they are so desperate to find. Only he won’t give them the information needed to unlock the information until he is safely out of the country. In order do to this, they must transport him 22 miles to meet up with the transport that could do just as he requested. It’s never that simple though. This mission will come at a high cost in order to access the necessary information contained on the drive. The Indocarr gov’t also wants this information so now the team is not only fighting the bad guys that want the info, they are also fighting the local authorities as well. The locals have been ordered to stop this man from leaving Indocarr at any cost. As you can imagine, it’s absolute chaos as they try to navigate this short distance. Will the team reach the transport before the countdown clock runs out? or Will the Indocarr gov’t stop them in their tracks? That’s where the story gets even more complicated. This will keep you on the edge of your seat with an intensity that you can feel. Even up to the very moment that one side succeeds… It’s much more complicated than it seems… This is one that must be experienced to be understood, just hang on because it’s going to shock you like never before.